![]() What really makes combat shine is the visible terrain damage. In true DBZ fashion, fights are fast and frantic and there’s nothing better than knocking someone through a bunch of mountains only to follow up with a Spirit Bomb. It might take a while to get used to them, but they eventually start to work quite well. It’d be a little better and feel less like an arcade rail-shooter if the first-person camera was made optional.Ĭombat feels similar to Xenoverse (if you’ve played that) but the controls are pretty strange regardless if you’re using a controller or KB+M. You even get a little “Warning!” message once you’ve hit it a few times. It honestly feels like those old arcade Time Crisis games. For instance, fighting a “dinosaur” boils down to entering a first-person camera and spamming it with basic Ki blasts. ![]() That said, it’s in these quests where you’ll get to interact with lots of characters that might have appeared for just a few episodes, like Nam, Android 8, and the Pilaf Gang.Ĭollecting items in the open-world is fairly tedious… Sometimes even boring and uninspired. Side quests exist, but they’re 90% fetch quests. The permanent buffs aren’t huge, but they definitely add up over time. Eating food will also provide temporary as well as permanent buffs to stats. Z orbs and XP aren’t the only ways to improve your party. That being said, I’d be lying if I told you I hadn’t already wasted plenty of time flying around collecting them – in a way, it almost feels like you’re playing Mario and collecting coins. Everywhere you look, there are either red, blue, green, or rainbow-colored orbs littering the landscape and horizon. In my opinion, the Z orbs detract from and clutter the semi-open world. Different skills require different colored orbs, so you’ll have to make sure you gather lots of each. XP only goes so far though to level up/unlock skills you’ll have to gather “Z orbs” around the open world – you also get them for winning battles. Simply put, you gain experience by completing quests and winning battles. There are boundaries and you’re locked to that location unless you travel via the world map.īeing an aRPG, Kakarot has a fairly typical RPG-like leveling system. You select a location from the world map and then travel there. It’s a semi-open world similar to games like The Witcher 3 and Star Wars Jedi: Fallen Order. ![]() You’ll also be able to bring along up to 2 NPC support characters (like a typical RPG) who also have their own skill trees and abilities.Īlthough Kakarot was originally marketed as an “open-world aRPG”, it’s technically not an “open-world” like you’d find in Elder Scrolls or Fallout. Each playable character has their own unique skill tree as well as fighting style. There are plenty of times when you’ll be controlling characters other than Goku – like Gohan, Piccolo, and Vegeta. To someone unfamiliar with DBZ, the storytelling in Kakarot could be a little confusing at times. It’s assumed that the player already knows most of the story and a lot of potentially useful information is simply skipped over and/or summarized in 10-20 words. ![]() The storytelling is fairly decent, but a lot of the knowledge is assumed. It starts out with the Saiyan saga and finishes once you’ve beaten the Buu saga. As the name implies, Kakarot mainly follows the story of Goku… To an extent. ![]()
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